In the example below, a Vertical Split View control has been drug from the Library Inspector and placed on the Window in the Interface Editor:įor more information on creating a User Interface in Interface Builder, please see our Introduction to Xcode and Interface Builder documentation. To create your User Interface, you'll drag UI Elements (AppKit Controls) from the Library Inspector to the Interface Editor in Interface Builder. This will open the window design in Xcode's Interface Builder: To edit your windows design, in the Solution Explorer, double click the Main.storyboard file: storyboard file automatically included in the project. When you create a new Xamarin.Mac Cocoa application, you get a standard blank, window by default. Don’t use Window Body controls or styles in the Window Frame.Ĭreating a User Interface in Interface Builder.Don’t use Window Frame specific control styles in the Window Body.Round Textured Drop-Down Menu - A NSPopUpButton with a style of NSTexturedRoundedBezelStyle.Īpple suggest the following guidelines when working with AppKit Controls in a Window Frame:.Round Textured Pop-Up Menu - A NSPopUpButton with a style of NSTexturedRoundedBezelStyle.Textured Rounded Segmented Control - A NSSegmentedControl with a style of NSSegmentStyleSeparated.Textured Rounded Segmented Control - A NSSegmentedControl with a style of NSSegmentStyleTexturedRounded.Round Textured Button - A NSButton with a style of NSTexturedRoundedBezelStyle.For an example, see the Mail app's toolbar: There are a subset of AppKit Controls that include a display style that allows them to be include in a Window's Frame area. Use the proper spacing between controls.įor more information, pleas see the About Controls and Views section of Apple's OS X Human Interface Guidelines.Use the system font and the proper text size within a control.In general, avoid resizing controls vertically.Avoid mixing control sizes in the same view. They consist of elements such as Buttons, Labels, Text Fields, Check Boxes and Segmented Controls and cause instant actions or visible results when a user manipulates them.Īll of the AppKit Controls have a standard, built-in appearance that will be appropriate for most uses, some specify an alternate appearance for use in a window frame area or in a Vibrance Effect context, such as in a Sidebar area or in a Notification Center widget.Īpple suggest the following guidelines when working with AppKit Controls: MacOS (formerly known as Mac OS X) provides a standard set of User Interface controls via the AppKit Framework. You may want to take a look at the Exposing C# classes / methods to Objective-C section of the Xamarin.Mac Internals document as well, it explains the Register and Export commands used to wire-up your C# classes to Objective-C objects and UI Elements. It is highly suggested that you work through the Hello, Mac article first, specifically the Introduction to Xcode and Interface Builder and Outlets and Actions sections, as it covers key concepts and techniques that we'll be using in this article. In this article, we'll cover the basics of working with AppKit Controls in a Xamarin.Mac application. They consist of elements such as Buttons, Labels, Text Fields, Check Boxes and Segmented Controls and cause instant actions or visible results when a user manipulates them. Because Xamarin.Mac integrates directly with Xcode, you can use Xcode's Interface Builder to create and maintain your Appkit Controls (or optionally create them directly in C# code).ĪppKit Controls are the UI Elements that are used to create the User Interface of your Xamarin.Mac application. NET in a Xamarin.Mac application, you have access to the same AppKit Controls that a developer working in Objective-C and Xcode does. It describes adding them to an interface with Interface Builder and interacting with them in code. This article covers working with the standard AppKit controls such as buttons, labels, text fields, check boxes, and segmented controls in a Xamarin.Mac application.
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